![]() ![]() Players can setup their own teleports in locations that they wish Spells make use of the game’s physics system to create special effects such as storms, push waves and repulsing aurasĭifferent ways of travelling: by foot, portals, boat and by horse. Revolutionary magic system: Demons – enables players to create their own spells from predefined effects. Lantern lights swinging and spinning cast moving shadows while torches cast embers into the air slowly losing their luster as they drift towards the ground, all integrated in real time and providing a truly unique realism Incorporating physical effects directly linked to light sources raises the benchmark for atmospheric effects. Inclusion of a free-roaming, player controlled camera via the “Oculus” objects collectible throughout game provide an unparalleled level of environment exploration and even add depth to combat tactics in special cases Also players can equip special items such as a torch (which can be used in combat) and deadly daggers thrust strikes, jump strikes) and an active blocking system. Unique combat system – consisting of different types of melee attacks (e. Two Worlds II is a real-time role-playing game that takes place in an open fantasy world where players take the role of a single character with whom they can explore and undertake quests.Extensive Character Development system – a huge skill tree giving the player total control over their class and how they want to playįlexible quest system often allow for multiple paths to completion and ensuing resultsĬountless side quests provide enlightening revelations and useful rewards It was released on 9 November 2010 in Europe for Microsoft Windows, Mac OS X, Xbox 360 and PlayStation 3, and on 25 January 2011 in North America for the same platforms. Two Worlds II is an action role-playing game developed by Polish developer Reality Pump and published by TopWare Interactive as a sequel to 2007's Two Worlds. ![]()
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